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Select your Background

Your character is one that has spent much of their life serving in a temple for the gods.

Feature: Shelter of the Faithful
You and your party can recieve free healing and shelter at a temple, shrine, or other religious institutions connected to your faith.

You are incredibly skilled at decieving people and quickly determining their inner desires.

Feature: False Identity
You have already created a false identity complete with documents, acquaintances, and disguses.

You have spent your life flaunting the law and still retain many contacts within the criminal underworld.

Feature: Criminal Contact
You have an old, reliable contact in the underworld capable of keeping you connected to criminal networks, even from great distances away.

You live to perform in front of an audience and your years of experience have made you quite skilled at it.

Feature: By Popular Demand
You can always find somewhere to perform, be it an inn or a noble's hall. When performing, you are given free lodging and food for the night.

You were born a peasant but through various acts of bravery, your name is already beginning to be shared in taverns around the land

Feature: Rustic Hospitality
You can easily find a place to hide, rest or recover among common folk unless your presence proves to be a danger to them.

You are part of an artisan's guild and have many connections with various merchants.

Feature: Guild Membership
In some cities and towns, guildhalls provide a good place to find allies and hirelings. If you are accused of a crime your guild may support you and help free you.

You have lived a solitary lifestyle for a significant portion of your life.

Feature: Discovery
Your lengthy seclusion has led you to make an incredible and unique discovery, the nature of which should be discussed with your Dungeon Master.

You hail from a noble family with condiderable land, wealth, and political influence.

Feature: Position of Privilege
Thanks to your noble birth, you are welcomed in high society and commomers will go out of their way to avoid your displeasure. You can easily secure an audience with a local noble if you wish to.

You grew up in the wilderness far away civilization and technology.

Feature: Wanderer
You have an excellent sense of navigation and can easily memorize maps and general geography. Additionally, you can always find food and fresh water nearby, if it exists.

You have spent many years on seafaring vessels, facing down legendary storms and creatures of the deep

Feature: Ship's Passage
When you need to, you can call in a favour to secure free passage for yourself and your party on a ship, though you can't guarantee the exact route or schedule.

You spent several years serving in the sort of fighting group, be it a professional army, a mercenary company, or a simple militia.

Feature: Military Rank
Soldiers loyal to your former organization recognize your authority and rank, even obeying simple commands if they are of lower rank than you previously held.

You grew up alone on the street, having to fight to find food and shelter every day.

Feature: City Secrets
You can easily find secret passages through cities that others would miss, allowing you to travel much faster thorugh a city than you would normally be able to.